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  • Digital Media : Human–Technology Connection
    Digital Media : Human–Technology Connection

    Digital Media: Human-Technology Connection examines what it is like to be alive in today’s technologically textured world and showcases specific digital media technologies that makes this kind of world possible.So much of human experience occurs through digital media that it is time to pause and consider the process and proliferation of digital consumption and humanity’s role in it through an interdisciplinary array of sources from philosophy, media studies, film studies, media ecology and philosophy of technology.When placed in the interpretive lens of artifact, instrument, and tool, digital media can be studied in a uniquely different way, as a kind of technology that pushes the boundaries on production, distribution and communication and alters the way humans and technology connect with each other and the world.The book is divided into two sections to provide overarching definitions and case study specifics.Section one, Raw Materials, examines pertinent concepts like digital media, philosophy of technology, phenomenology and postphenomenology by author Stacey O Irwin.In Section Two, Feeling the Weave, Irwin uses conversations with digital media users and other written materials along with the postphenomenological framework to explore nine empirical cases that focus on deep analysis of screens, sound, photo manipulation, data-mining, aggregate news and self-tracking.Postphenomenological concepts like multistability, variational theory, microperception, macroperception, embodiment, technological mediation, and culture figure prominently in the investigation.The aim of the book is to recognize that digital media technologies and the content it creates and proliferates are not neutral.They texture the world in multiple and varied ways that transform human abilities, augment experience and pattern the world in significant and comprehensive ways.

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  • Educational Media and Technology Yearbook : Volume 41
    Educational Media and Technology Yearbook : Volume 41

    The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections.It provides a valuable historical record of current ideas and developments in the field.Part One of this updated volume, “Trends and Issues in Learning, Design, and Technology,” presents an array of chapters that develop some of the current themes listed above, in addition to others.In Part Two, “Leadership Profiles,” authors provide biographical sketches of the careers of instructional technology leaders.Part Three, “Organizations and Associations in North America,” and Part Four, “Graduate Programs,” are, respectively, directories of instructional technology-related organizations and institutions of higher learning offering degrees in related fields.Finally, Part Five, the “Mediagraphy,” presents an annotated listing of selected current publications related to the field.

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  • Self/Image : Technology, Representation, and the Contemporary Subject
    Self/Image : Technology, Representation, and the Contemporary Subject

    Including over 100 illustrations from mainstream film to independent film, video art, performance and the visual arts, this important and original book explores how technology has affected artists' abilities and forms to express themselves. From analogue photography to more recent artistic practices including digital imaging, performance robotics and video installations, Self/Image is one of the first full length studies to investigate the complex relations among these diverse artistic practices. This will make an excellent companion to studies of contemporary art history, and media and cultural studies in the post-1960 period.

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  • Camera for Beginners | Built-In Image Stabilization Technology
    Camera for Beginners | Built-In Image Stabilization Technology

    Camera for Beginners | Built-In Image Stabilization Technology. Camera For High-Resolution And Seamless Recording. Elevate your vlogging game with the camera for beginners. With its 48MP resolution and 4K Ultra HD capability, you can capture every detail in stunning clarity. The camera's advanced auto-focus technology ensures sharp and precise focus, even in fast-paced situations. With 60 frames per second (FPS), your videos will be smooth and professional-looking. The 16X zoom feature allows you to get up close to the action without sacrificing image quality.. Built-In Image Stabilization. Experience seamless performance and stability with the camera for beginners. The camera's built-in image stabilization technology reduces shake and blur, ensuring steady footage even while walking or running. The intuitive interface and user-friendly controls make it easy to navigate through settings and modes, giving you full creative control over your videos. Its ergonomic design ensures a comfortable grip, allowing you to vlog for extended periods without fatigue. The camera for beginners offers simplicity and versatility to enhance your content creation.. Variety Of Shooting Modes. Unlock your creativity with the camera for beginners. Choose from shooting in portrait, landscape, night mode, and more to capture the perfect shot. The camera has a manual control option to fine-tune settings like exposure, white balance, and shutter speed, giving you full control over your photography and videography. Featuring a built-in microphone and external microphone input, the camera for beginners ensures high-quality audio to complement your visuals and deliver a professional vlogging experience.. Effortless Connectivity. Stay connected and share your content effortlessly – the camera for beginners supports Wi-Fi connectivity. Use it to transfer files wirelessly to your smartphone or tablet for quick editing and sharing to your social media platforms. Supporting HDMI output, the camera for beginners connects directly to your TV or monitor for a larger viewing experience. Store a large number of photos and videos without worrying about running out of space with its expandable storage options. Preserve your memories and relive your adventures in stunning detail.. Travel-Friendly Size. The camera for beginners is compact and lightweight, so you can capture memories wherever you are, whether you're exploring new destinations or attending events. The camera's long-lasting rechargeable battery ensures you won't miss any precious moments. It comes with a camera bag for convenient storage and protection. Document your experiences with ease and share your unique perspective with the world with the portable camera for beginners at your side.. ​​Crystal Clear Display. Featuring a high-resolution, crystal-clear display to frame your shots with precision, the camera for beginners provides an immersive viewing experience. Easily review your footage or images on the camera, eliminating the need for additional devices, so you can relive your captured moments in all their glory.. What’s In The Box?. 1 x camera for beginners. 1 x user manual. Technical Specifications. Image resolution: 4K. Memory card Type: SD-Card. Pixels: 48MP. Zoom: 16X

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  • What are the specializations available at the HTL for media technology or network technology?

    At the HTL for media technology, students can specialize in areas such as audio and video production, multimedia design, and digital media management. For network technology, specializations may include network administration, cybersecurity, and telecommunications. These specializations allow students to focus on specific areas within the broader fields of media technology and network technology, gaining in-depth knowledge and skills that are relevant to their career goals.

  • How does upload speed affect download speed?

    Upload speed and download speed are related because they both involve transferring data over a network. When you have a higher upload speed, it can potentially improve your download speed because it allows for more efficient communication between your device and the server. This means that when you request data to download, the server can send it to you more quickly if you have a higher upload speed. However, the impact of upload speed on download speed also depends on other factors such as network congestion, server capacity, and the quality of your internet connection.

  • Should I learn wood technology or carpentry technology?

    The decision between learning wood technology or carpentry technology depends on your interests and career goals. Wood technology focuses on the science and engineering of wood materials, including processing, preservation, and utilization. This field is more research and industry-oriented, with opportunities in manufacturing, product development, and quality control. On the other hand, carpentry technology is more hands-on and practical, focusing on the skills and techniques needed for construction and woodworking projects. If you are more interested in the technical and scientific aspects of wood, then wood technology may be the better choice. However, if you enjoy working with your hands and want to pursue a career in construction or woodworking, then carpentry technology may be the better fit for you.

  • Why is the download speed slower than the upload speed?

    The download speed is often slower than the upload speed because of the way internet connections are designed. Internet service providers typically allocate more bandwidth for uploading data because most users tend to consume more content than they create. Additionally, the infrastructure of the internet, such as the distance between the user and the server, network congestion, and the quality of the connection, can also affect download speeds. Overall, the asymmetrical nature of internet connections, combined with various technical and infrastructure limitations, contributes to the slower download speeds compared to upload speeds.

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  • Service Management: Operations Strategy Information Technology ISE
    Service Management: Operations Strategy Information Technology ISE

    Bordoloi's Service Management 10e contains extensive coverage of the impacts of COVID-19 including the service innovation and progress experienced by a global pandemic.Written in an engaging literary style, based on research and consulting experience of authors, it focuses on service for competitive advantage and integrates technology, operations, and human behavior and the need for continuous quality improvement to be effective in a global environment.This edition continues to acknowledge and emphasize the essential uniqueness of service management. The book is written in an engaging literary style, makes extensive use of examples, and is based on the research and consulting experience of the authors.The theme of managing services for competitive advantage is emphasized in each chapter and provides a focus for each management topic.The integration of technology, operations, and human behavior is recognized as central to effective service management.Emphasis is placed on the need for continuous improvement in quality and productivity in order to compete effectively in a global environment. Each chapter begins with a vignette of a well-known company to motivate the reader and illustrate the strategic nature of the topic to be covered.Each chapter has a preview, a closing summary, key terms and definitions, a service benchmark, topics for discussion, an interactive exercise, solved problems and exercises when appropriate, and one or more cases.

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  • Media Ruins : Cambodian Postwar Media Reconstruction and the Geopolitics of Technology
    Media Ruins : Cambodian Postwar Media Reconstruction and the Geopolitics of Technology


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  • Digital Media, Projection Design, and Technology for Theatre
    Digital Media, Projection Design, and Technology for Theatre

    Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques.The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases.From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design.Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media.Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

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  • Insect Media : An Archaeology of Animals and Technology
    Insect Media : An Archaeology of Animals and Technology

    Since the early nineteenth century, when entomologists first popularized the unique biological and behavioral characteristics of insects, technological innovators and theorists have proposed insects as templates for a wide range of technologies.In Insect Media, Jussi Parikka analyzes how insect forms of social organization-swarms, hives, webs, and distributed intelligence-have been used to structure modern media technologies and the network society, providing a radical new perspective on the interconnection of biology and technology. Through close engagement with the pioneering work of insect ethologists, including Jakob von Uexküll and Karl von Frisch, posthumanist philosophers, media theorists, and contemporary filmmakers and artists, Parikka develops an insect theory of media, one that conceptualizes modern media as more than the products of individual human actors, social interests, or technological determinants.They are, rather, profoundly nonhuman phenomena that both draw on and mimic the alien lifeworlds of insects. Deftly moving from the life sciences to digital technology, from popular culture to avant-garde art and architecture, and from philosophy to cybernetics and game theory, Parikka provides innovative conceptual tools for exploring the phenomena of network society and culture.Challenging anthropocentric approaches to contemporary science and culture, Insect Media reveals the possibilities that insects and other nonhuman animals offer for rethinking media, the conflation of biology and technology, and our understanding of, and interaction with, contemporary digital culture.

    Price: 23.99 £ | Shipping*: 3.99 £
  • Is upload speed or download speed more important when gaming?

    Download speed is generally more important when gaming, as it determines how quickly you can receive data from the game server. This is crucial for maintaining a smooth and uninterrupted gaming experience, especially for online multiplayer games. While upload speed is also important for sending data to the server, it is typically not as critical as download speed for most gaming scenarios.

  • When gaming, is upload speed or download speed more important?

    When gaming, download speed is generally more important than upload speed. Download speed affects how quickly your device can receive data from the game server, such as game updates, new content, and other players' actions. Upload speed, on the other hand, mainly affects how quickly your device can send data to the game server, such as your own actions and movements. Therefore, a higher download speed is crucial for a smooth gaming experience.

  • Does anyone have experience with the field of media technology?

    Yes, I have experience in the field of media technology. I have worked with various media technologies such as video editing software, graphic design tools, and audio production equipment. I have also studied the impact of emerging technologies on media consumption and production. Additionally, I have experience in creating and implementing media technology solutions for various industries.

  • Do you have experience with the Speed Trainer from Speed Fit Technology?

    As an AI language model, I do not have personal experiences. However, I can provide information about the Speed Trainer from Speed Fit Technology. The Speed Trainer is a fitness device designed to improve speed, agility, and overall athletic performance. It utilizes resistance bands and a waist belt to provide resistance during sprinting and other speed training exercises. The device is designed to help athletes and fitness enthusiasts improve their acceleration, top speed, and overall agility.

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