Products related to Technology:
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Digital Media : Human–Technology Connection
Digital Media: Human-Technology Connection examines what it is like to be alive in today’s technologically textured world and showcases specific digital media technologies that makes this kind of world possible.So much of human experience occurs through digital media that it is time to pause and consider the process and proliferation of digital consumption and humanity’s role in it through an interdisciplinary array of sources from philosophy, media studies, film studies, media ecology and philosophy of technology.When placed in the interpretive lens of artifact, instrument, and tool, digital media can be studied in a uniquely different way, as a kind of technology that pushes the boundaries on production, distribution and communication and alters the way humans and technology connect with each other and the world.The book is divided into two sections to provide overarching definitions and case study specifics.Section one, Raw Materials, examines pertinent concepts like digital media, philosophy of technology, phenomenology and postphenomenology by author Stacey O Irwin.In Section Two, Feeling the Weave, Irwin uses conversations with digital media users and other written materials along with the postphenomenological framework to explore nine empirical cases that focus on deep analysis of screens, sound, photo manipulation, data-mining, aggregate news and self-tracking.Postphenomenological concepts like multistability, variational theory, microperception, macroperception, embodiment, technological mediation, and culture figure prominently in the investigation.The aim of the book is to recognize that digital media technologies and the content it creates and proliferates are not neutral.They texture the world in multiple and varied ways that transform human abilities, augment experience and pattern the world in significant and comprehensive ways.
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Service Management: Operations Strategy Information Technology ISE
Bordoloi's Service Management 10e contains extensive coverage of the impacts of COVID-19 including the service innovation and progress experienced by a global pandemic.Written in an engaging literary style, based on research and consulting experience of authors, it focuses on service for competitive advantage and integrates technology, operations, and human behavior and the need for continuous quality improvement to be effective in a global environment.This edition continues to acknowledge and emphasize the essential uniqueness of service management. The book is written in an engaging literary style, makes extensive use of examples, and is based on the research and consulting experience of the authors.The theme of managing services for competitive advantage is emphasized in each chapter and provides a focus for each management topic.The integration of technology, operations, and human behavior is recognized as central to effective service management.Emphasis is placed on the need for continuous improvement in quality and productivity in order to compete effectively in a global environment. Each chapter begins with a vignette of a well-known company to motivate the reader and illustrate the strategic nature of the topic to be covered.Each chapter has a preview, a closing summary, key terms and definitions, a service benchmark, topics for discussion, an interactive exercise, solved problems and exercises when appropriate, and one or more cases.
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Self/Image : Technology, Representation, and the Contemporary Subject
Including over 100 illustrations from mainstream film to independent film, video art, performance and the visual arts, this important and original book explores how technology has affected artists' abilities and forms to express themselves. From analogue photography to more recent artistic practices including digital imaging, performance robotics and video installations, Self/Image is one of the first full length studies to investigate the complex relations among these diverse artistic practices. This will make an excellent companion to studies of contemporary art history, and media and cultural studies in the post-1960 period.
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Blockchain Technology for the Engineering and Service Sectors
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What are the specializations available at the HTL for media technology or network technology?
At the HTL for media technology, students can specialize in areas such as audio and video production, multimedia design, and digital media management. For network technology, specializations may include network administration, cybersecurity, and telecommunications. These specializations allow students to focus on specific areas within the broader fields of media technology and network technology, gaining in-depth knowledge and skills that are relevant to their career goals.
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How does upload speed affect download speed?
Upload speed and download speed are related because they both involve transferring data over a network. When you have a higher upload speed, it can potentially improve your download speed because it allows for more efficient communication between your device and the server. This means that when you request data to download, the server can send it to you more quickly if you have a higher upload speed. However, the impact of upload speed on download speed also depends on other factors such as network congestion, server capacity, and the quality of your internet connection.
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Should I learn wood technology or carpentry technology?
The decision between learning wood technology or carpentry technology depends on your interests and career goals. Wood technology focuses on the science and engineering of wood materials, including processing, preservation, and utilization. This field is more research and industry-oriented, with opportunities in manufacturing, product development, and quality control. On the other hand, carpentry technology is more hands-on and practical, focusing on the skills and techniques needed for construction and woodworking projects. If you are more interested in the technical and scientific aspects of wood, then wood technology may be the better choice. However, if you enjoy working with your hands and want to pursue a career in construction or woodworking, then carpentry technology may be the better fit for you.
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Is upload speed or download speed more important when gaming?
Download speed is generally more important when gaming, as it determines how quickly you can receive data from the game server. This is crucial for maintaining a smooth and uninterrupted gaming experience, especially for online multiplayer games. While upload speed is also important for sending data to the server, it is typically not as critical as download speed for most gaming scenarios.
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Insect Media : An Archaeology of Animals and Technology
Since the early nineteenth century, when entomologists first popularized the unique biological and behavioral characteristics of insects, technological innovators and theorists have proposed insects as templates for a wide range of technologies.In Insect Media, Jussi Parikka analyzes how insect forms of social organization-swarms, hives, webs, and distributed intelligence-have been used to structure modern media technologies and the network society, providing a radical new perspective on the interconnection of biology and technology. Through close engagement with the pioneering work of insect ethologists, including Jakob von Uexküll and Karl von Frisch, posthumanist philosophers, media theorists, and contemporary filmmakers and artists, Parikka develops an insect theory of media, one that conceptualizes modern media as more than the products of individual human actors, social interests, or technological determinants.They are, rather, profoundly nonhuman phenomena that both draw on and mimic the alien lifeworlds of insects. Deftly moving from the life sciences to digital technology, from popular culture to avant-garde art and architecture, and from philosophy to cybernetics and game theory, Parikka provides innovative conceptual tools for exploring the phenomena of network society and culture.Challenging anthropocentric approaches to contemporary science and culture, Insect Media reveals the possibilities that insects and other nonhuman animals offer for rethinking media, the conflation of biology and technology, and our understanding of, and interaction with, contemporary digital culture.
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Digital Media, Projection Design, and Technology for Theatre
Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies.A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered.Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media.The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more.It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today.The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR.Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design.It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.
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Information Technology Governance and Service Management : Frameworks and Adaptations
Increasingly, information technology governance is being considered an integral part of corporate governance.There has been a rapid increase in awareness and adoption of IT governance as well as the desire to conform to national governance requirements to ensure that IT is aligned with the objectives of the organization. Information Technology Governance and Service Management: Frameworks and Adaptations provides an in-depth view into the critical contribution of IT service management to IT governance, and the strategic and tactical value provided by effective service management.A must-have resource for academics, students, and practitioners in fields affected by IT in organizations, this work gathers authoritative perspectives on the state of research on organizational challenges and benefits in current IT governance frameworks, adoption, and incorporation.
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Media, Modernity and Technology : The Geography of the New
From best-selling author David Morley, this book presents a set of interlinked essays which discuss and examine some of the key debates in the fields of media and cultural studies. Spanning the last decade, this fascinating and readable book is based on interdisciplinary work on the interface of media and cultural studies, cultural geography and anthropology.Clearly structured in five thematic sections, the book surveys the potential contribution of art-based discourses to the field and offers critical perspectives on the emergence of the ‘new media’ of our age. Including discussion on the status and future of media and cultural studies as disciplines, the significance of technology and new media, and raising questions about the place of the magical in the newly emerging forms of techno-modernity in which we live today, this is a media student must-read.
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Why is the download speed slower than the upload speed?
The download speed is often slower than the upload speed because of the way internet connections are designed. Internet service providers typically allocate more bandwidth for uploading data because most users tend to consume more content than they create. Additionally, the infrastructure of the internet, such as the distance between the user and the server, network congestion, and the quality of the connection, can also affect download speeds. Overall, the asymmetrical nature of internet connections, combined with various technical and infrastructure limitations, contributes to the slower download speeds compared to upload speeds.
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When gaming, is upload speed or download speed more important?
When gaming, download speed is generally more important than upload speed. Download speed affects how quickly your device can receive data from the game server, such as game updates, new content, and other players' actions. Upload speed, on the other hand, mainly affects how quickly your device can send data to the game server, such as your own actions and movements. Therefore, a higher download speed is crucial for a smooth gaming experience.
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Does anyone have experience with the field of media technology?
Yes, I have experience in the field of media technology. I have worked with various media technologies such as video editing software, graphic design tools, and audio production equipment. I have also studied the impact of emerging technologies on media consumption and production. Additionally, I have experience in creating and implementing media technology solutions for various industries.
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Do you have experience with the Speed Trainer from Speed Fit Technology?
As an AI language model, I do not have personal experiences. However, I can provide information about the Speed Trainer from Speed Fit Technology. The Speed Trainer is a fitness device designed to improve speed, agility, and overall athletic performance. It utilizes resistance bands and a waist belt to provide resistance during sprinting and other speed training exercises. The device is designed to help athletes and fitness enthusiasts improve their acceleration, top speed, and overall agility.
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